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They had a brilliant idea: let the players shooting black ink balls into a pure white screen to find out forms and details of the game world! The interaction of ink balls with the three-dimensional game world, pre-existing but invisible, was a difficult challenge for developers: how the ink should have spread with a fairly realistic effect and at the same time display the forms and details without create confusion and turn everything into an indistinct black screen? A major problem of aesthetic as well as technical! All started from a group of students attending the Interactive Media Division of the School of Cinematic Arts at the University of Southern California they formed the nucleus of what will be the Giant Sparrow team, from which stood out Ian Dallas, future creative director.
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